﻿using UnityEngine;
using System.Collections;

public class AudioControl : MonoBehaviour
{

    public AudioClip die;
    public AudioClip hit;
    public AudioClip point;
    public AudioClip swooshing;
    public AudioClip wing;

    public static AudioControl _intance;

	// Use this for initialization
	void Start ()
	{
	    _intance = this;
	}

    public void PlayAudio(AudioClip audioClip)
    {
        audio.PlayOneShot(audioClip);
    }
	// Update is called once per frame
	void Update () {
	
	}
}
